![]() This Instructable will also tell you how to get started making USB HID devices with the STM32F1 and the Arduino IDE. It's more powerful than an Arduino (32-bit ARM processor at 72MHz), has a USB peripheral, runs at the 3.3v needed for the Gamecube controller, and already has software (after a patch or two) that supports USB Keyboard/Joystick/Mouse all at once. The solution is a $2 "black pill" STM32F1 development board. One can buy a GameCube Controller adapter for $16, but I am cheap, and I wanted to be able to have different settings for different games, without any software fiddling on the PC side (GlovePIE, FreePIE, vJoystick, etc.) For instance, for some games I want the pad (and the sticks on the Gamecube controller) to generate arrow keys forfor other games, I want it to generate WASD controls for some I want to use the Gamecube controller as a joystick with different button mappings for different games. As a bonus, I also wanted to be able to use our (knock-off) Gamecube controller to for games on the PC, as I don't have any PC gamepad. Try using a different Gamecube controller.We have Dance Dance Revolution pads with Gamecube plugs for the Wii, and I wanted to be able to play games on the PC using a dance pad-I thought (rightly!) that Tetris would be particularly fun.Try different ports on the 4-port Wii U Gamecube adapter.Swap the order of the two USB cables from the adapter.Unplug and replug the USB cables from the adapter into the Switch.(Actually rebooting, not just putting it to sleep and waking it.) Test the Wii U adapter and Gamecube controller with Smash Bros.Manually having the Switch detect new controllers by going to the "Change Grip/Order" screen and then pressing and/or holding the L and R buttons on the connected Gamecube controller. ![]()
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December 2022
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